Skills List

Common Skill

Everyone gets the following skill:

MATERIAL PRODUCTION
Level 1: Material Production Level 1

National Traits

Republic of Rogwel


MATERIAL PRODUCTION
Level 1: Decrease Production - get 20% materials back on failure

Elerd Kingdom


SELF-BUFF MAGIC
Level 1: Mystic Bone - buff Con
Level 1: Mystic Ocean - buff Str, max HP
Level 11: Mystic Force - buff Str and Int

Racial Traits

Each Race has Traits that are unlocked at level 5, 10, 15, 20 and 25.

The first four skills are passive skills.

The level 25 skill is an Active skill.

HUMAN

- L5 : 10% lower merchant prices
- L10: resistance to Sleep
- L15: more money from looting
- L20: increased attack speed
- L25: cure one abnormal state

ELF

- L5 : potions 10% more effective
- L10: resistance to Poison
- L15: decreased aggressive range
- L20: resistance to Slow
- L25: decrease aggro range (20s)

POM

- L5 : increased MP/Stamina recovery
- L10: resistance to Root
- L15: all items Required Level -5
- L20: increase vehicle speed
- L25: +20% magic defense (60s)

TAXZN HUMAN

- L5 : 10% lower merchant prices
- L10: resistance to Sleep
- L15: more money from looting
- L20: +10% neosteam tank capacity
- L25: +20% movement speed (30s)

LYELL

- L5 : increased HP recovery
- L10: resistance to Slow
- L15: rapid movement
- L20: +10% neosteam permission
- L25: +5% Atk/+3% Mag Atk (60s)

LUIFE

- L5 : increased HP recovery
- L10: resistance to Slow
- L15: rapid movement
- L20: -10% cost for machine abilities
- L25: +10% defense (60s)

TAROON

- L5 : increased HP recovery
- L10: resistance to Slow
- L15: rapid movement
- L20: -10% cost for machine abilities
- L25: +10% defense (60s)

Starting Job Skills

There are three attack oriented skills for each starting job.
The three skills are unlocked at level 1, 3 and 6

Republic of Rogwel

FIGHTER

BLUNT (Rogwel)
L1 Bluntback
L3 Back Attack - attack and taunt + bonus damage from behind
L6 Dual Weapon - wield 2 one-handed blunt weapons


MAGE

ATTACK SPELL (Rogwel Mage)
L1 Ice Bolt - basic attack
L3 Vice Touch - consume HP for MP
L6 Ice Tendril - AOE attack


CRAFTOR

BLADE (Sword) (Rogwel)
L1 Full Swing - special attack
L3 Wind Blade - AOE attack
L6 Dual Weapon - wield 2 one-handed swords


ROGUE

BLADE (Sword) (Rogwel)
L1 Full Swing - special attack
L3 Wind Blade - AOE attack
L6 Dual Weapon - wield 2 one-handed swords

Elerd Kingdom

FIGHTER

BLUNT (Elerd)
L1 Bluntback
L3 Back Curse - attack and taunt + chance to poison
L6 Dual Weapon - wield 2 one-handed blunt weapons


MAGE

ATTACK SPELL (Elerd Mage)
L1 Fire Ball - basic attack
L3 Vice Touch - consume HP for MP
L6 Fire Wall - AOE attack


CRAFTOR

BLADE (Sword) (Elerd)
L1 Full Swing - special attack
L3 Glim Blade - AOE attack
L6 Dual Weapon - wield 2 one-handed swords


ROGUE

BLADE (Sword) (Elerd)
L1 Full Swing - special attack
L3 Glim Blade - AOE attack
L6 Dual Weapon - wield 2 one-handed swords

Job Change Skills

Republic of Rogwel

Fighter > Weapon Master

BLUNT (Rogwel)
L1 Bluntback
L3 Back Attack - attack and taunt + bonus damage from behind
L6 Dual Weapon - wield 2 one-handed blunt weapons
L11 Muscle Break - attack + chance of attack debuff
L14 Vein Break - attack + chance of defense debuff
L20 Impale Doom - triple attack + chance of AOE stun

BLOOD MANIA
L11 Berserker - attack buff/defense debuff
L11 Thorn - damage shield
L14 Body Commit - uses HP to damage enemy
L16 Bone Break - attack + chance of attack debuff
L20 Life Commit - critical attack, more dmg with lower HP

THRUST (Spear)
L11 Strike - attack + chance to stun, bonus dmg vs summon
L11 Demoral - attack + chance to root
L14 Penetration - attack + chance to poison
L17 Force Out - AOE attack + chance of attack rate debuff
L20 Fuzzy Attack - AOE attack + bonus damage vs debuff

BLACATE (Shield)
L11 Dump - blocks a single attack
L11 Low Counter - damage reflect, bonus with shield
L14 Worry Room - ranged defense self-buff


Fighter > Defender

BLUNT (Rogwel)
L1 Bluntback
L3 Back Attack - attack and taunt + bonus damage from behind
L6 Dual Weapon - wield 2 one-handed blunt weapons
L11 Muscle Break - attack + chance of attack debuff
L14 Vein Break - attack + chance of defense debuff
L20 Impale Doom - triple attack + chance of AOE stun

BLACATE (Shield)
L11 Low Counter - damage reflect, bonus with shield
L11 Noble Shield - defense self-buff
L14 Hard Chopper - attack + taunt, bonus damage with shield, chance to leech HP
L14 Dwell Hero - attack self-buff
L17 Duty Front - group defense buff
L20 Dwell Deity - Stamina and HP self-buff

BUFF SPELL
L11 Divine Defense - defense buff
L11 Divine Weapon - attack buff
L14 Double Rush - run buff

REST SPELL
L11 Plain Heal - best heal
L11 Noble Reward - chance to heal and remove one debuff
L14 Group Healing - party only heal
L17 Resurrection - revive dead players


Mage > Rune Caster

ATTACK SPELL (Rogwel Mage)
L1 Ice Bolt - basic attack
L3 Vice Touch - consume HP for MP
L6 Ice Tendril - AOE attack
L11 Liquid Blade - short range 100% attack
L14 Power Staff - use Staff to make magic shield
L17 Mind Breaker - attack + chance to stun, works vs immune state
L20 Tornado - AOE attack + chance of snare, works vs immune state
L25 Gracer - special attack

DEBUFF SPELL
L11 Poison - chance to poison
L11 Slow - movement debuff/snare, works vs immune state
L14 Inferior Swift - AOE attack speed debuff
L17 Sleep - target awakens if attacked
L17 Stun
L20 Cursed Mind - AOE magic defense/defense debuff
L25 Cursed Property - enemy takes 10% more damage

REST SPELL
L11 Healing
L11 Teleport - save and teleport to saved locations
L14 Invisible - short duration invisibility


Mage > God Caller

ATTACK SPELL (Rogwel Mage)
L1 Ice Bolt - basic attack
L3 Vice Touch - consume HP for MP
L6 Ice Tendril - AOE attack

BUFF SPELL
L11 Divine Defense - defense buff
L11 Divine Weapon - attack buff
L14 Double Rush - run buff
L14 Bloody Ocean - HP and MP self-buff
L17 Holy Defense - Magic Defense, MP, Sta buff
L20 Bless Property - decrease damage by armor upgrade

REST SPELL
L11 Plain Heal - best heal
L11 Whole Cure - chance to remove all debuffs
L14 Invisible - short duration invisibility
L14 Extra Heal - quick heal
L17 Group Healing - party only heal

SUMMON SPELL
L11 Summon Melee
L11 Tend Melee - buff Melee and Saber Summons
L14 Summon Range
L14 Tend Range - buff Range and Saber Summons
L17 Summon Saber - melee/range hybrid, absorbs caster's damage


Craftor > Artifact Maker

BLADE (Sword) (Rogwel)
L1 Full Swing - special attack
L3 Wind Blade - AOE attack
L6 Dual Weapon - wield 2 one-handed swords
L11 Snap Attack - most powerful blade attack
L14 Chain Assault- multiple attacks vs target, random damage
L17 *Devil Blade - ranged attack + chance of skill lock

BOW
L11 Double Shot - hit with 2 arrows
L11 Weep - short range attack

SMITHARY
L11 Hammering - make armor/weapons/etc
L11 Broken Weapon - attack + chance to attack debuff
L11 Siege Weapon - attack self-buff
L14 Red Powder - poison + chance to AOE poison
L17 Inverse Line - disassemble items
L20 Trim Stone - make siege mines
L25 Blokiens - make siege vehicles

BLAST (Rifle)
L11 Nut Defense - special attack
L11 Cure Spawn - heal + cure target
L11 Poison Spawn - attack + chance to poison
L14 Detection Spawn - see hidden


Craftor > Animator

BLADE (Sword) (Rogwel)
L1 Full Swing - special attack
L3 Wind Blade - AOE attack
L6 Dual Weapon - wield 2 one-handed swords

MANIPULATE
L11 Combine - make core machines/accessories/etc
L11 Interbomb - summon a one hit bomb mob
L11 Siege Weapon - attack self-buff
L14 Strain Tool - attack, bonus dmg vs low HP/machines
L14 Shock Ball - attack + chance to snare
L17 Inverse Rail - disassemble items
L20 Fix Gear - make stationary siege weapons
L25 Mekiens - make siege vehicles

BLAST (Rifle)
L11 Nut Defense - special attack
L11 Cure Spawn - heal + cure target
L11 Poison Spawn - attack + chance to poison
L14 Detection Spawn - see hidden
L17 Side Arm - short range attack, bonus dmg vs poisoned
L25 Burst Spawn - damage, bonus damage vs below 50% HP

BLACATE (Shield)
L11 Dump - blocks a single attack
L11 Low Counter - damage reflect, bonus with shield


Rogue > Tracker

BLADE (Sword) (Rogwel)
L1 Full Swing - special attack
L3 Wind Blade - AOE attack
L6 Dual Weapon - wield 2 one-handed swords
L11 Snap Attack - most powerful blade attack
L14 Chain Assault- multiple attacks vs target, random damage
L17 Fly Skull - ranged attack + chance of HP recovery lock, works vs immune state

UNCOURAGE
L11 Stone Skin - defense self-buff
L11 Taming - make Pet out of [Tamed] mobs
L14 Grant Confidence - lowers XP loss on death, party only
L14 Lead Location - warp party member to caster, party only
L17 Tranquil - calm mob or PvP STA/MP debuff
L20 Full Swine - STA/MP cost reduction, party only

BOW
L11 Double Shot - hit with 2 arrows
L11 Weep - short range attack
L14 Hold Spot - attack + chance to snare
L17 Up Power - special attack
L20 Bulls Hydra - special attack + bonus vs immune state

REST SPELL
L11 Healing
L11 Cure - chance to remove one debuff


Rogue > Shadow Walker

BLADE (Sword) (Rogwel)
L1 Full Swing - special attack
L3 Wind Blade - AOE attack
L6 Dual Weapon - wield 2 one-handed swords
L11 Snap Attack - most powerful blade attack
L14 Chain Assault- multiple attacks vs target, random damage
L17 Fly Attack - powerful ranged attack

DARKNESS
L11 Red Swift - attack + HP leech
L11 Clarity - Sneak skill (move while hidden)
L14 Druping Assault - attack + bonus damage vs debuff
L14 Purloin - unlocking skill
L20 Assassination - bonus damage vs back attack, attack from Clarity in PvP

BOW
L11 Double Shot - hit with 2 arrows
L11 Weep - short range attack

VENOM
L11 Poison Gel - poison enemy
L11 Slow Gel - movement speed and defense debuff
L14 Sleep Gel - enemy awakens when attacked
L17 Inferior Swift Gel - decrease attack speed, chance to remove buff in PvP
L20 Root Gel - damage + chance to root enemy
L25 Stun Gel - damage + chance to stun enemy

Elerd Kingdom

Fighter > Warrior

BLUNT (Elerd)
L1 Bluntback
L3 Back Curse - attack and taunt + chance to poison
L6 Dual Weapon - wield 2 one-handed blunt weapons
L11 Break Down - attack + chance to stun
L14 Vein Throw - attack + poison combo bonus
L20 Impale Doom - triple attack + chance of AOE stun

THRUST (Spear)
L11 Strike Whole - attack + chance to sleep, bonus dmg vs Summon
L11 Demoral - attack + chance to root
L14 Infernal Force - attack + bonus vs low HP
L17 Burst Penetration - AOE attack + attack rate debuff
L20 Fuzzy Attack - AOE attack + bonus damage vs debuff

BLACK ART
L11 Dark Cloud - basic magic attack
L11 Inner Burst - basic magic attack
L14 Call Monarch - attack + 100% stun
L17 Imminence - delayed magic attack
L20 Pass Whole - powerful magic attack

BLACATE (Shield)
L11 Dump - blocks a single attack
L11 Niddle Counter - damage reflect, bonus with shield
L14 Tight Room - ranged defense buff


Fighter > Paladin

BLUNT (Elerd)
L1 Bluntback
L3 Back Curse - attack and taunt + chance to poison
L6 Dual Weapon - wield 2 one-handed blunt weapons
L11 Break Down - attack + chance to stun
L14 Vein Throw - attack + poison combo bonus
L20 Impale Doom - triple attack + chance of AOE stun

BLACATE (Shield)
L11 Dump - blocks a single attack
L11 Noble Shield - defense self-buff
L14 Worry Room - ranged defense self-buff
L14 Dwell Hero - attack self-buff
L17 Duty Front - group defense buff
L20 Dwell Goat - Stamina and HP self-buff

SUMMON SPELL
L11 Summon Melee
L11 Tend Melee - buff Melee and Saber Summons
L14 Summon Range
L14 Tend Range - buff Range and Saber Summons

BUFF SPELL
L11 Divine Defense - defense buff
L11 Divine Weapon - attack buff
L14 Double Rush - run buff


Mage > Wizard

ATTACK SPELL (Elerd Mage)
L1 Fire Ball - basic attack
L3 Vice Touch - consume HP for MP
L6 Fire Wall - AOE attack
L11 Blaze Fist - short range 100% attack
L14 Power Staff - use staff to make shield
L17 Mind Drain - attack + chance to stun, works vs immune state
L20 Flame Cyclone - AOE attack + chance of snare, works vs immune state
L25 Meteor - special attack

DEBUFF SPELL
L11 Poison - chance to poison
L11 Slow - movement debuff/snare, works vs immune state
L14 Inferior Swift - AOE attack speed debuff
L17 Sleep - target awakens if attacked
L17 Stun
L20 Cursed Mind - AOE magic defense/defense debuff
L25 Cursed Property - enemy takes 10% more damage

REST SPELL
L11 Healing
L11 Teleport - save and teleport to saved locations
L14 Invisible - short duration invisibility


Mage > Summoner

ATTACK SPELL (Elerd Mage)
L1 Fire Ball - basic attack
L3 Vice Touch - consume HP for MP
L6 Fire Wall - AOE attack

SUMMON SPELL
L11 Summon Melee
L11 Tend Melee - buff Melee and Saber Summons
L14 Summon Range
L14 Tend Range - buff Range and Saber Summons
L17 Summon Saber - melee/range hybrid, absorbs caster's damage

BUFF SPELL
L11 Divine Defense - defense buff
L11 Divine Weapon - attack buff
L14 Double Rush - run buff
L14 Bloody Ocean - HP and MP self-buff
L17 Holy Defense - Magic Defense, MP, Sta buff
L20 Bless Property - decrease damage by armor upgrade

REST SPELL
L11 Plain Heal - best heal
L11 Whole Cure - chance to remove all debuffs
L14 Invisible - short duration invisibility
L14 Extra Heal - quick heal
L17 Group Healing - party only heal


Craftor > Smith

BLADE (Sword) (Elerd)
L1 Full Swing - special attack
L3 Glim Blade - AOE attack
L6 Dual Weapon - wield 2 one-handed swords
L11 Snap Charger - attack + chance of defense debuff
L14 Chain Assault- multiple attacks vs target, random damage
L17 *Devil Blade - ranged attack + chance of skill lock

SMITHARY
L11 Hammering - make armor/weapons/etc
L11 Broken Weapon - attack + chance to attack debuff
L11 Siege Weapon - attack self-buff
L14 Red Powder - poison + chance to AOE poison
L17 Inverse Line - disassemble items
L20 Trim Stone - make siege mines
L25 Blokiens - make siege vehicles

BLAST (Rifle)
L11 Nut Defense - special attack
L11 Cure Spawn - heal + cure target
L11 Poison Spawn - attack + chance to poison
L14 Detection Spawn - see hidden

FREAK BOW
L11 Insert Coal - attack + chance of bomb debuff
L11 Ignite - attack + bomb combo damage


Craftor > Engineer

BLADE (Sword) (Elerd)
L1 Full Swing - special attack
L3 Glim Blade - AOE attack
L6 Dual Weapon - wield 2 one-handed swords

BLACATE (Shield)
L11 Dump - blocks a single attack
L11 Niddle Counter- damage reflect, bonus with shield

BLAST (Rifle)
L11 Nut Defense - special attack
L11 Cure Spawn - heal + cure target
L11 Poison Spawn - attack + chance to poison
L14 Detection Spawn - see hidden
L17 Side Arm - short range attack, bonus dmg vs poisoned
L25 Burst Spawn - damage, bonus damage vs below 50% HP

MANIPULATE
L11 Combine - make core machines/accessories/etc
L11 Interbomb - summon a one hit bomb mob
L11 Siege Weapon - attack self-buff
L14 Strain Tool - attack, bonus dmg vs low HP/machines
L14 Shock Ball - attack + chance to snare
L17 Inverse Rail - disassemble items
L20 Fix Gear - make stationary siege weapons
L25 Mekiens - make siege vehicles


Rogue > Ranger

BLADE (Sword) (Elerd)
L1 Full Swing - special attack
L3 Glim Blade - AOE attack
L6 Dual Weapon - wield 2 one-handed swords
L11 Snap Charger - attack + chance of defense debuff
L14 Chain Assault- multiple attacks vs target, random damage
L17 Fly Skull - ranged attack + chance of HP recovery lock, works vs immune state

FREAK BOW
L11 Insert Coal - attack + chance of bomb debuff
L11 Ignite - attack + bomb combo damage
L14 Silent Call - attack + chance of attack debuff
L17 Lead Anemic - attack + chance to poison
L20 Bulls Hydra - attack + bonus damage vs immune state

UNCOURAGE
L11 Stone Skin - defense self-buff
L11 Taming - make Pet out of [Tamed] mobs
L14 Whole Detection - find player in Clarity
L14 Sign Target - chance of defense debuff
L17 Tranquil - calm mob or PvP STA/MP debuff
L20 Inspiration - 5% XP buf, party only

REST SPELL
L11 Healing
L11 Cure - chance to remove one debuff


Rogue > Assassin

BLADE (Sword) (Elerd)
L1 Full Swing - special attack
L3 Glim Blade - AOE attack
L6 Dual Weapon - wield 2 one-handed swords
L11 Snap Charger - attack + chance of defense debuff
L14 Chain Assault- multiple attacks vs target, random damage
L17 Fly Attack - powerful ranged attack

FREAK BOW
L11 Insert Coal - attack + chance of bomb debuff
L11 Ignite - attack + bomb combo damage

FREAK REST SPELL
L11 Amulet Healing - self heal
L11 Amulet Weapon - attack self-buff
L14 Amulet Teleport - save and teleport to saved locations
L17 Amulet Defense - Magic defense, stamina, HP buff (same as Holy Defense)
L17 Amulet Resurrection - revive dead player
L25 Amulet Property - temporary 100% critical attacks

DARKNESS
L11 Dye Red - attack + chance to poison
L11 Clarity - Sneak skill (move while hidden)
L14 Smack Wrist - attack + chance of attack debuff
L14 Purloin - unlocking skill
L20 Assassination - bonus damage vs back attack, attack from Clarity in PvP

Training Points

Here's how many training points you need to advance a skill.

Level
Skill Level
1 > 2
1 to 10
2 > 3
11 to 20
3 > 4
21 to 30
4 > 5
31 to 40
5 > 6
41 to 50
6 > 7
51 to 60
7 > 8
61 to 70
8 > 9
71 to 80
9 > 10
81 to 99
1 331
10min
1,603
30min
5,153
1h 35min
18,029
5h 5min
43,562
12h 10min
98,874
1d 3h 30min
3 344
10min
1,666_
30min
5,353
1h 30min
18,736
5h 15min
6 364
10min
1,760_
30min
5,668
1h 35min
19,797
5h 30min
11 396
10min
1,917
35min
6,163
1h 45min
21,564
6h
52,103
14h 30min
118,261
1d 8h 55min
208,737
2d 10h
320,777
3d 17h 10min
14 416
10min
2,012_
35min
6,466
1h 50min
22,625
6h 20min
54,666
15h 15min
124,078
1d 10h 30min
219,002
2d 12h 55min
336,552
3d 21h 30min
17 435
10min
2,106
40min
6,769
1h 55min
23,685
6h 35 min
57,228
15h 55min
129,894
1d 12h 5min
229,268
2d 15h 45min
352,328
4d 1h 55min
20 455
10min
2,200
40min
7,072
2h
24,746
6h 55min
59,791
16h 40min
135,710
1d 13h 45min
239,534
2d 18h 35min
25 487
10min
2,358
40min
7,578
2h 10min
26,514
7h 25min

Skill Level Limit

The majority of skills have a skill level limit based on your level.
You can not advance a skill level past this limit until you get the minimum level.
At level 11, the skill level limit is 3.
For each additional 10 levels (21, 31, 41, etc), the skill level limit increases by 1.

At job change, you will be level 12 or 13.
All new skills will have a limit of skill level 3.
The maximum skill level is 10.

Level Skill Level Limit
1 to 10 2
11 to 20 3
21 to 30 4
31 to 40 5
41 to 50 6
51 to 60 7
61 to 70 8
71 to 80 9
81 to 99 10

Basic attacks and Crafting skills do not have a Skill Level Limit:
Mace Attack, Ice Bolt, Fire Ball, Full Swing, Combine, Hammering, Disassemble.
These skills can be advanced to Skill Level 10/10 if you have enough SP and TP.

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